It is official… Go Candy (A Sitting Duck Ltd.) for iOS (iPhone & did indeed win 3 awards: British Academy Award for Games, Game Design and Sound & Music.
We did indeed win… play it now!
'A Sitting Duck Presents Go! Candy HD, starring “Candy The Magic Dinosaur”. Guide Candy as you collect apples, stars and various power ups on this epic adventure!. But BEWARE of the evil birds and obstacles in your path, these nasties work for Candy's arch enemy Megasaur 64!.'
Go Candy for iPhone/iPad has been nominated for a BAFTA. Any support would be appreciated.
As part of any 2d Engine or 3d engine, Raven 3D is gearing up with all the tools.
In the future, the world is controlled by a handful of global corporations (syndicates). You are the Marketing director (hit man) for one of these companies. It is your job to take control away from the competitors.
Everybody should learn how to code (program)!!! It gives you more ways to communicate and changes the way you approach problems. It is an art (or can be) and it opens doors that would otherwise be shut… Games, systems, social media, problem solving, etc. the list goes on… start today!!!
Moon base Alpha 12 has come under attack; the Aliens have landed. Power has been interrupted, drilling has ceased and the atmosphere is reversing. Many lives are at stake. Your mission, if application is successful, is to regain control of Alpha 12 sector and remove all Alien installations. Due to the mission being on the moon, we can supply you with new equipment and special structures. Warning: Aliens have some kind of long reach attack strike system… We can also supply you with upgrades based on your achievements. Good luck!
'The third Shadez game in the series. Added a lot of really cool design and a lot of AI, but probably not enough to really do it justice. This is the best of the series and probably the end, we shall see' … Sean Cooper
This is a video created by Luke Hype, just for fun. It features the favourite characters from the series Candy the Magic Dinosaur. Just waiting for more… Please, please make more…
If ever optimization was important, then AS3 really qualifies. Every engineer/programmer at some point will need to consider optimizations for memory usage, cpu usage or even gpu usage. There is a tendency these days not to practice this, but I am sure all the good engineers reading this will be thinking ‘I always will’, I know I will… just a little bit more speed, a bit more memory, I could just…
After talking to many engineers/programmers I am sort of shocked of their understanding of bits, bytes, hexadecimal and binary. They all use them but don’t really understand what is going on exactly. An understanding of bits is essential to game development (most peoples response to this is really??).
Trying to understand how matrix transformations work and what is the code behind them. I came across this article a while ago.
Matrices allow arbitrary linear transformations to be represented in a consistent format. This also allows these transformations to be concatenated easily together. Most modern games, if you could see inside, are made up of vertices (points) and matrix transformations…